Microvision Cool VR Classroom Debut China Education Equipment Exhibition "Lion Conference" shocked debut

"It's incredible. I just got off the lunar rover and I'm not quite accustomed to the reality." "This feeling is not good to describe. I'm excited that a Chinese company can bring me such a shocking feeling." "I haven't. I'm too conscious of what changes VR can make, but it's really powerful."

In the afternoon of November 19, 2016, at the 71st China Education Equipment Exhibition held by the elite of the education sector, these nearly a hundred education professionals who had just participated in a "press conference on the moon" talked for the first time. Not professional, but expressed direct shock. The briefing of more than ten minutes, apparently they have not yet “returned to the earth” for the VR glasses they have taken off. Stunningly presenting the world’s first “publishing conference on the moon” is Beijing Microvision Cool Technology Co., Ltd., a professional technology company that focuses and deepens VR education. The micro-vision VR classroom they developed has already been successively taught and widely praised in several schools across the country. This conference is a micro-vision cool technology that has always been low-key and sinks in the frontier of VR education. It will make its debut at the China Education Equipment Exhibition. His own achievements in VR education have focused on a wide range of public display to the industry.

How did the product launch "go on the moon"?

According to report, since 1980, the China Education Equipment Exhibition has been held twice every year since this year. This year, as the 71st session, it has attracted companies from more than 50 countries and regions around the world to participate in the exhibition. The leader of the education system, education experts, and educational equipment companies Gathering, and micro-vision cool "on the moon conference" this form is the first time in 36 years, not only China's first, it should be the world's first.

As the protagonist of the conference, Weiwei CEO Yang Wei said after an interview that the reason for successfully holding such an influential moon conference is certainly not to wear VR glasses so simple. Its realization is supported by strong scientific and technological capabilities. “The core system of our own research and development is the key to the 'IES immersive educational software system'.” Yang Wei said, “On this platform, the audience participating in the conference can get on the lunar rover and enter the scene of the lunar conference with the lecturer. And hear my explanation."

Yang Wei's "IES immersive education software system" is the patented technology of Micro Vision Technology. This educational software system platform is also the company's leading product "real VR in class" - the core of Micro Vision VR classroom and The essential. The reporter learned from the interview site that the “IES immersive educational software system” was a collection of three software systems: the IEM immersive education management platform, the IEL immersive education courseware, and the IEC immersive education cloud. It can be understood that, just like mobile phone's Android system, ios system, and computer's windows system, mobile phones and computers can't run without them. The IES immersive education system is equivalent to the above system in VR education, only through it, VR classroom. Can really work between teachers and students. Therefore, it was only on November 19th that this technology was cutting-edge in the conference between Earth and space.

Pearson, Huawei, and other "big coffee" companies are all holding hands and looking at "very real VR"

As a research and development company specializing in VR education, Weishiku is also devoting its efforts to the field of education. After having a strong VR product team, the entrepreneurial team headed by Yang Wei, in contact with department leaders, school teachers, and experts and scholars in the education sector, learned that the current difficulties in education are mainly concentrated on the large amount of preparation and difficulty in assessment of traditional classroom teachers. Students' interest is not high, attention is not concentrated, education fairness and innovation are difficult to achieve, and new teaching aids such as ordinary video, 3D video, etc. are in severe disjunction with the teacher's teaching, and human-computer interaction is not possible. These problems hinder the development of quality education and affect the progress of education reform.

“Children are the future. Education is the key. After fully demonstrating the feasibility of combining VR with basic education and vocational education in many aspects, we have finally firmed the corporate line of focusing on VR education.” Yang Wei said, “Current VR Education is still in its infancy in China. Many still stay in 3D video and get a look at VR software. However, we have long sincerely devoted ourselves to research and development for a long time, and we have this VR that can really be taught.”

So, compared with some VR educational software products that the industry calls "pseudo-VR classrooms", why is Microview VR classroom really a VR that can be taught? It is said that it is because of the various functions of the IES system. The person in charge of Micro Vision Cool Technology explained: “The teaching command function of the IES system allows teachers to use a PAD and a finger to direct the VR class. In an uninterrupted VR teaching environment, the suspension and recovery of the scene and the students’ independence are scattered. Learning and teacher centralized teaching, switching from one situation to another, can be completed with a single key; the IES system's teaching monitoring function can help teachers achieve 100% of students' attention and control, not only every second in the course of each student. The attention information is recorded all the time, and the teacher can choose any student to monitor it instantly to see if he is distracted. The human-computer interaction function of the IES system allows students to learn independently and accept the teacher's management. Big data transmission in the IES system The function allows all data to be transferred and stored synchronously, providing analysis basis for the teacher's targeted teaching, and allowing the teacher to print out each student's learning after class. Situation above features make our classroom VR popular. "

It is the technical ability of Micro Vision’s professional VR education line and “real class VR” that not only attracted more than 10 million PRE-A investment from well-known investment companies headed by Huarong Tianze, but also made it a global leader. The well-known international education group Pearson Education Group and partners of Huawei and other companies. All of these have added heavyweights to Microvision’s continued dedication to VR education and contributions to China’s education.

Microvision Cool VR Classroom has landed in multiple cities across the country

It is reported that since the launch of the VR Classroom "1 Project" on Teachers' Day on September 10 this year, the Microvision Cool VR Classroom has successively reached more than 30 schools in Beijing including Beijing Peixin Primary School, Zhongguancun II Primary School and Stadium Road Primary School, and is located in Shijiazhuang City, Hebei Province. Ma Lu Primary School, Hebei Rail Transport Vocational College and other schools in other parts of the country have cooperated with VR classrooms. Among them, Peixin Primary School in Beijing became the nation's first “Basic Education VR Teaching Model School”.

The “Micro Vision Cool VR Classroom”, which consists of a teacher using a Pad console, multiple sets of student VR glasses, and an IES teaching system, has indeed brought about a qualitative change in education and teaching, and has been loved by teachers and students. It has also been highly valued and affirmed by relevant education authorities. The Ministry of Education's “Thirteenth Five-Year Plan” clearly stated that VR education is an important part of “Developing Future Schools and Smart Classroom Reform”. As a member of the China Education Equipment Industry Association, Micro Vision Technology's VR classroom has become a key VR education program recommended by the Education Bureaus across the country.

The reporter also learned that while national primary and secondary schools are vigorously promoting VR classrooms, Micro Vision Technology will create a VR teaching model specifically for Pearson in cooperation with Pearson Education Group for remote VR teaching. Next, Micro Vision Technology will continue to maintain the leading position of VR education in primary and secondary schools, and open the VR vocational education market segment to meet the overall demand for VR education in various market segments.

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