Have you bought a Vive with a computer? This technology can save Chinese users from this trouble

One of the most important obstacles in the promotion of high-end VR headsets among consumer groups is price. Previously, HTC and Oculus reduced their VR head count to $599 and $499, respectively. Despite this, consumers still need to spend more than 800 US dollars, or even more, in order to fit into a VR computer. However, Chinese consumers quickly no longer need to worry about such problems.

Last weekend, HTC announced that it would cooperate with Dalian Broadcasting and TV and Beijing Boyun Technology Co., Ltd. to launch the world's first cloud virtual service. The user's Vive Headset will be connected directly to the HTC's Viveport via a 60 Mbps broadband connection, rather than through the user's own PC.

In addition to significantly lowering the cost of doing so, providing VR content in cloud services means that users no longer have to download drivers. This not only saves the user's time, but also facilitates the user. Wang Congqing, president of HTC Vive in China, likens this approach to Spotify (the world's largest genuine streaming music service platform). Users can experience content by simply accessing the platform, without waiting for the download to complete. “This is a big problem. If the application is large, users will need a long time to download. If you want to play music every time, you have to wait for an hour to download music, and you will continue to use it?”

In terms of fees, users only need to pay a deposit of 3,000 yuan, and then pay $500 a month to use HTC's home set-top box (in fact, the price is uncertain). Users can terminate the service at any time. In addition, users can also pay 6,888 yuan for a one-year purchase of cloud services and two set-top boxes. In China, the retail price of HTC Vive is as high as 5,488 yuan, which is much higher than in other regions.

Cloud solutions also have their drawbacks, such as network latency. Wang Congqing said: "Although there will be a slight delay, but for most easing applications, it is OK." In addition, if you use cloud services, users may also face the problem of broken network, and this problem is generally on the home Will not appear.

Regardless of these concerns, this business model still deserves to be promoted. If this model can succeed, it will greatly reduce the popularity of VR. With the combination of this cloud vr technology and the upcoming 5G technology, we are not far from the VR world.

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