At the TGA Conference held in December 2016, a game called "Rez Infinite" won the award for Best VR Game. But when you open the preview of the game, you will find that the game does not have the excellent picture you imagined, but only a combination of several lines. The gameplay doesn't seem to be that interesting, it's a bit scratchy.
At the VRC Conference held in Japan in November 2017, the creator of "Rez Infinite", Shuikou Tetsuya, and several other Japanese VR industry diners discussed some of the difficulties in VR game production. The following is an interview summary.
VR games must be "clearance" it?As we all know, as a player, the purpose of playing the game is to "teach, play games." President Yoshihide (the famous VR ZONE parent company in Japan, the parent company of VR ZONE, the famous game producer of Bandai Namamiya, Japan) believes that for VR development, game design such as 'Raiders and Customs Games' will become a hindrance. One of the reasons for development.
Many developers will be limited to traditional thinking. "In the process of developing the game, we must create a clearance goal so that the players can do their best to attack it." However, 'VR as a substitute for reality' should be considered before development: how to make players feel the entertainment experience they have never had before. Therefore, the design of games such as 'Raiders, Clearance Games' before it is still used is very wasteful.
The head of the dormitory (also known as the famous game producer of Bandai Namamiya in Japan) believes that traditional games have very limited limitations on operations such as 'input' and 'output'. So if you want to make a very interesting game, you must set a game rule and establish a goal for customs clearance. Through these rules and goals to generate the game's fun.
However, for VR, the biggest feature is the 'free interface.' Developers who want to use this feature flexibly must not use the previous game design rules. Using some of the same physical laws as in real life can give players more effective impact.
How important is the narrative of VR games?The producer of "Rez Infinite" Shuikouzhe also said at the conference that there is no restriction and freedom in VR games. Players can liberate themselves from the inherent framework, which is a very big leap forward for the game industry. In the story of the game, VR games can show that the previous game can not show one side.
The game is a redesign of the first-person visual experience. The movie tells the story through a third-person viewpoint. The people who are watching are basically looking at the whole story from the point of view of the director and the actor. The initial game was physiologically comfortable, but the plot was not designed to make players cry. With the increase in the quality and clarity of the game, the story in the game can be displayed to the player like a movie. This is a very big improvement.
For VR games, it differs from games and movies in that its attributes lie between the first person and the third person. For the story of the game, there is an unknown area. Take our own "Rez Infinite". In the beginning, "Rez Infinite" was designed from the first person perspective at the beginning of the design. However, in the course of our development, we have found that if there is not a character in the VR game, the players will have an uneasy feeling. So in the end we decided to adopt a third-person perspective design in which the player appears on the screen.
In previous games, those who wanted to speak and the feelings that they wanted to express were all included in the lines. The VR game requires players to experience themselves, and the traditional "expression" is not the same. In the future of VR game production, narrative will be a huge challenge.
As a game developer, it is critical to receive feedback and produce a work that reflects the developer’s intentions. This kind of feedback not only requires players' evaluations, but also requires developers to promote their own works to the outside world. Just like the Sundance Film Festival in the United States, manufacturers need to actively participate in exhibitions and are ready to collect feedback, which is extremely useful for the extension of narrative.
VR has the power to stir up feelings. When the player is involved in a VR game, the story will infect your feelings and make you feel emotional in a very short period of time. This time is much shorter than the movie. So for developers, the rendering power of stories is an important part of VR game development and cannot be ignored.
How to popularize VR to the average family?For popularizing VR devices, the weight and price of the device are very critical. And a VR device with social networking capabilities is possible for the family, after all, the screen displayed only through the head display does not completely replace the real life. If you can combine vibration, touch, taste, sound, temperature, wind and other elements with traditional headlines, then it's not too far away from VR to really go home and replace reality.
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